Ayla Voth - Video Game Concept Art
The strongest part of my project would be the quality of the artwork itself. My polished works have clean, straight lines, and both the colors and shading are vibrant and contrasting.
The best example of my clean line art would be with Nadira’s reference sheet, as she has these long, interlocking stripes and swirls that follow her form, and massive wings. I don’t use a lining tool for my lineart, and I don’t have a stabilizer extension for my Wacom pen either, so the lineart you see is completely freehand. The wings were a huge challenge due to their size, shape, and their stripes, so I spent about an hour carefully drawing and re-drawing (and re-drawing… and re-drawing…) to get the lines as uniform as possible. I’m still proud of how they came out.